![]() But this game is all about subverting its own story. ![]() ![]() The music in "The Stanley Parable" echoes the story the narrator wants to tell. These details make the game that much more engrossing, but it's also that much more disappointing when you look elsewhere for the same level of detail, and find only blurry computer monitors and empty notepads. But in many other rooms, particularly the office meeting room, you'll want to stop and read the scribbles on the whiteboard. Some set pieces, such as the books in the boss' office, are flat and obviously fake. These aren't the best Source Engine graphics you'll see. ![]() MORE: 10 Most Visually Stunning Video Games The standalone game, also called the HD remake, was released Oct. "The Stanley Parable" became well-known in the Source engine development community, eventually making its way onto Steam Greenlight, a crowdsourced competition to bring small-studio talent to the Steam game-distribution platform. That's a pretty strong pedigree the "Half-Life 2" engine, called Source, forms the basis of many other games, from casual fan-made mods to popular titles such as "Dear Esther" and "Garry's Mod." These games all share realistic graphics that encourages attention to detail. "The Stanley Parable" was originally released in 2011 as a mod (an altered version) of "Half Life 2," a 2004 video game by Steam owner Valve Corp. Hallways you've tread time and again can still unlock new asides from the ever-entertaining narrator, and once you've started playing you never quite lose the feeling that the next playthrough might be the best one, if only you make the right decisions. And for all its sometimes lofty critique, "The Stanly Parable" never loses its sense of fun or wonder. This may be frustrating, but hey, the game says, that's the point. He might lead you into a recursive loop of never-ending hallways, or even start asking why you're still playing the game. He might give up altogether and invite you to make up a new story with him. The narrator might become confused and forget his place. MORE: Not Child's Play: 6 Kid-Centric Games That Aren't For Kidsĭisobeying the narrator doesn't just change what happens in the story - it changes the story itself. Disobeying the narrator's instructions, however, is far more fun, because that's when "The Stanley Parable" can gleefully jump into its absurdist, deconstructionist heart. Obeying all the narrator's commands results in a "happy" ending where Stanley eventually escapes from the office. "When Stanley came to a set of two open doors, he took the door on his left," the narrator says.īut does he? Whether or not to obey the narrator's tacit orders is entirely in the player's control. ![]()
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